FLK: a Filter with Learned Kinematics for Real-time 3D Human Pose Estimation

Department of Engineering for Innovation Medicine,
University of Verona, Italy

Abstract

There is a growing interest in adopting 3D human pose estimation in safety-critical systems, from healthcare to Industry 5.0. Nevertheless, when applied in such settings, these neural networks may suffer from estimation inaccuracy. Besides imprecise or inconsistent annotations in the training dataset, the inaccuracy is caused by poor image quality, rare poses, dropped frames, or heavy occlusions in the scene. In addition, these scenarios often require the software results to have temporal constraints, such as real-time and zero- or low-latency, which make many of the filtering solutions proposed in the literature inapplicable. This paper proposes FLK, a Filter with Learned Kinematics, to refine 3D human motion data in real-time and at zero/low latency. The temporal core combines a Kalman filter and a low-pass filter, which learns the motion model through a recurrent neural network. The spatial core takes advantage of the biomechanical constraints of the human body to provide spatial coherency between keypoints. The combination of the cores allows the filter to adequately address different types of noise, from jittering to dropped frames. We test the filter on motion data from multiple datasets and backbones, improving accuracy up to 140 mm with non-Gaussian noise and 53 mm with missing information.


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BibTeX

@article{Martini2024FLK,
  title = {FLK: A filter with learned kinematics for real-time 3D human pose estimation},
  ISSN = {0165-1684},
  url = {http://dx.doi.org/10.1016/j.sigpro.2024.109598},
  DOI = {10.1016/j.sigpro.2024.109598},
  journal = {Signal Processing},
  publisher = {Elsevier BV},
  author = {Martini,  Enrico and Boldo,  Michele and Bombieri,  Nicola},
  year = {2024},
  month = jul,
  pages = {109598}
}
}